@article{ART003212757},
author={Yoonmi Do and Kwihoon Kim},
title={The Effect of a Metaverse-Based Career Program on the Career Maturity of Vocational High School Students},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2025},
volume={30},
number={6},
pages={227-234}
TY - JOUR
AU - Yoonmi Do
AU - Kwihoon Kim
TI - The Effect of a Metaverse-Based Career Program on the Career Maturity of Vocational High School Students
JO - Journal of The Korea Society of Computer and Information
PY - 2025
VL - 30
IS - 6
PB - The Korean Society Of Computer And Information
SP - 227
EP - 234
SN - 1598-849X
AB - In the rapidly changing job environment driven by AI and digital transformation, the necessity of providing practical career education for vocational high school students in preparation for employment is increasingly emphasized. This study aimed to implement a metaverse-based career preparation program for students in the industrial track of a vocational high school and to verify its effectiveness using a career maturity assessment tool. The participants were 58 first-year students. The program consisted of three learning domains—identifying personal career aptitude, exploring the world of careers, and practicing concrete career planning—implemented through five instructional activities over a total of nine sessions. Career maturity was measured through 21 items covering sub-factors in the attitude domain (planning, attitude toward work, independence) and the ability domain (self-understanding). The results showed that the experimental group exhibited statistically significant improvements in all sub-domains of career maturity (p < .001), with effect sizes generally in the large range. In contrast, the control group showed a significant difference only in the planning domain (t = -7.541, p < .001, d = 2.02), with no significant changes in the other sub-domains. These findings suggest that the metaverse-based career preparation program was effective in enhancing both the attitude and ability aspects of career maturity, and can serve as foundational data for setting directions in vocational high school career education and developing various career programs.
KW - Vocational high school;Metaverse-based career education;Career preparation program;Career maturity
DO -
UR -
ER -
Yoonmi Do and Kwihoon Kim. (2025). The Effect of a Metaverse-Based Career Program on the Career Maturity of Vocational High School Students. Journal of The Korea Society of Computer and Information, 30(6), 227-234.
Yoonmi Do and Kwihoon Kim. 2025, "The Effect of a Metaverse-Based Career Program on the Career Maturity of Vocational High School Students", Journal of The Korea Society of Computer and Information, vol.30, no.6 pp.227-234.
Yoonmi Do, Kwihoon Kim "The Effect of a Metaverse-Based Career Program on the Career Maturity of Vocational High School Students" Journal of The Korea Society of Computer and Information 30.6 pp.227-234 (2025) : 227.
Yoonmi Do, Kwihoon Kim. The Effect of a Metaverse-Based Career Program on the Career Maturity of Vocational High School Students. 2025; 30(6), 227-234.
Yoonmi Do and Kwihoon Kim. "The Effect of a Metaverse-Based Career Program on the Career Maturity of Vocational High School Students" Journal of The Korea Society of Computer and Information 30, no.6 (2025) : 227-234.
Yoonmi Do; Kwihoon Kim. The Effect of a Metaverse-Based Career Program on the Career Maturity of Vocational High School Students. Journal of The Korea Society of Computer and Information, 30(6), 227-234.
Yoonmi Do; Kwihoon Kim. The Effect of a Metaverse-Based Career Program on the Career Maturity of Vocational High School Students. Journal of The Korea Society of Computer and Information. 2025; 30(6) 227-234.
Yoonmi Do, Kwihoon Kim. The Effect of a Metaverse-Based Career Program on the Career Maturity of Vocational High School Students. 2025; 30(6), 227-234.
Yoonmi Do and Kwihoon Kim. "The Effect of a Metaverse-Based Career Program on the Career Maturity of Vocational High School Students" Journal of The Korea Society of Computer and Information 30, no.6 (2025) : 227-234.