@article{ART003190649},
author={Choi, Young-hwa and Lee, Sang-Seub},
title={A Case Study on the Design and Development of Educational Board Games with a Focus on Environmental Education},
journal={The Journal of Education Consulting & Coaching},
issn={2586-3886},
year={2025},
volume={9},
number={1},
pages={59-80}
TY - JOUR
AU - Choi, Young-hwa
AU - Lee, Sang-Seub
TI - A Case Study on the Design and Development of Educational Board Games with a Focus on Environmental Education
JO - The Journal of Education Consulting & Coaching
PY - 2025
VL - 9
IS - 1
PB - The Korea Association of Education Consulting & Coaching
SP - 59
EP - 80
SN - 2586-3886
AB - Recently, cases of using board games for educational purposes in academia are increasingly being reported. Board games in which several horses are placed on the board and moved by rolling dice or playing cards according to certain rules are a play tool that can be used as fun while enjoying leisure time not only for adolescents but also for adults. However, there are not many case studies at home and abroad on how board games can be developed as educational tools aimed at providing fun and enjoyment.
Therefore, the purpose of this study was to present a research method for designing and developing educational board games, and the educational content was selected as 'carbon neutral education'. The goal of developing board games is to motivate young people to learn the concept and action plan of carbon neutrality through learning tools, recognize the importance of climate change and carbon neutrality, and practice them in real life.
As a method of developing learning contents for educational board game design, expert opinions were collected using the Delphi technique, and card components and designs were systematically designed. The educational board game developed in this study was produced as a prototype, and tests were conducted on elementary and middle school students. As a result, it was found that education through experience-oriented functional games rather than theoretical lectures has a positive effect on students' understanding of the concept and importance of carbon neutrality easily and strengthening their will to practice. The design and development method of educational board games presented in this study can contribute to the activation of educational board games in the future
KW - Functional Game;Board Game;Delphi Techniques;Environmental Education
DO -
UR -
ER -
Choi, Young-hwa and Lee, Sang-Seub. (2025). A Case Study on the Design and Development of Educational Board Games with a Focus on Environmental Education. The Journal of Education Consulting & Coaching, 9(1), 59-80.
Choi, Young-hwa and Lee, Sang-Seub. 2025, "A Case Study on the Design and Development of Educational Board Games with a Focus on Environmental Education", The Journal of Education Consulting & Coaching, vol.9, no.1 pp.59-80.
Choi, Young-hwa, Lee, Sang-Seub "A Case Study on the Design and Development of Educational Board Games with a Focus on Environmental Education" The Journal of Education Consulting & Coaching 9.1 pp.59-80 (2025) : 59.
Choi, Young-hwa, Lee, Sang-Seub. A Case Study on the Design and Development of Educational Board Games with a Focus on Environmental Education. 2025; 9(1), 59-80.
Choi, Young-hwa and Lee, Sang-Seub. "A Case Study on the Design and Development of Educational Board Games with a Focus on Environmental Education" The Journal of Education Consulting & Coaching 9, no.1 (2025) : 59-80.
Choi, Young-hwa; Lee, Sang-Seub. A Case Study on the Design and Development of Educational Board Games with a Focus on Environmental Education. The Journal of Education Consulting & Coaching, 9(1), 59-80.
Choi, Young-hwa; Lee, Sang-Seub. A Case Study on the Design and Development of Educational Board Games with a Focus on Environmental Education. The Journal of Education Consulting & Coaching. 2025; 9(1) 59-80.
Choi, Young-hwa, Lee, Sang-Seub. A Case Study on the Design and Development of Educational Board Games with a Focus on Environmental Education. 2025; 9(1), 59-80.
Choi, Young-hwa and Lee, Sang-Seub. "A Case Study on the Design and Development of Educational Board Games with a Focus on Environmental Education" The Journal of Education Consulting & Coaching 9, no.1 (2025) : 59-80.