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A Study for the Computer Graphics, a ‘Weltbild’ of Digital Age

  • The Journal of Aesthetics and Science of Art
  • Abbr : JASA
  • 2017, 51(), pp.273-304
  • DOI : 10.17527/JASA.51.0.09
  • Publisher : 한국미학예술학회
  • Research Area : Arts and Kinesiology > Other Arts and Kinesiology
  • Published : June 30, 2017

Choi so young 1

1홍익대학교

Accredited

ABSTRACT

Kittler defines digital media as a technology in which all individual differences between all media are lost and all information is organized and processed in one language. Therefore, the pace of information processing is so fast that it can not be compared with the previous one, and thus our ‘Weltbild’ might be changed also. Computer graphic is also an image of digital technology, which can be seen as a pixel-based matrix on a binary legal number system, which can be seen as a linguistic system. Computer graphics, like the characters that make sense by the chain of signifiers, appear in the sequence of binary numbers on the matrix. In the history of long and complicated discourses on the relationship between images and texts, it is very ironic that the essence of the textuality of computer graphics is a literal thing even though our age is a world with realistic images. Another important feature of computer graphics that is real or virtual product of the inevitable reduction and distortion of the algorithm's result. Digital technology evolves at a fast pace and produces real images, but it can only be seen as distorting and reducing the richness of our visual experiences that have been segmented by numerous algorithms. Therefore the characteristics of these computer graphics can be seen as cultural features of our time.

Citation status

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