@article{ART001127736},
author={Ryu, SeoungHo and Eui Jun Jeong},
title={Effective Utilization of Narratives in Edu-games},
journal={Informatization Policy},
issn={1598-3498},
year={2006},
volume={13},
number={1},
pages={64-79}
TY - JOUR
AU - Ryu, SeoungHo
AU - Eui Jun Jeong
TI - Effective Utilization of Narratives in Edu-games
JO - Informatization Policy
PY - 2006
VL - 13
IS - 1
PB - NIA
SP - 64
EP - 79
SN - 1598-3498
AB - This study defines narratives as significant factors for adding fun and enabling immersion in computer games and discusses the utility of effective narratives, particularly in educational games. It also examines the characteristics and application cases of three different types of games - diversified, networked, and congregated - as well as their narratives classified by their educational effects, and compares their strengths and weaknesses.
Such examination and comparison find that the major deficiencies in utilizing narratives in current educational games are related to i) close connection between narratives and educational contents; ii) compatibility between games genre and the contents; and iii) amount of educational contents within games. Considering the deficiencies, a more effective method of narratives application can be proposed.
KW - edu-game;narrative;interactivity;edutainment;storytelling structure;immersion
DO -
UR -
ER -
Ryu, SeoungHo and Eui Jun Jeong. (2006). Effective Utilization of Narratives in Edu-games. Informatization Policy, 13(1), 64-79.
Ryu, SeoungHo and Eui Jun Jeong. 2006, "Effective Utilization of Narratives in Edu-games", Informatization Policy, vol.13, no.1 pp.64-79.
Ryu, SeoungHo, Eui Jun Jeong "Effective Utilization of Narratives in Edu-games" Informatization Policy 13.1 pp.64-79 (2006) : 64.
Ryu, SeoungHo, Eui Jun Jeong. Effective Utilization of Narratives in Edu-games. 2006; 13(1), 64-79.
Ryu, SeoungHo and Eui Jun Jeong. "Effective Utilization of Narratives in Edu-games" Informatization Policy 13, no.1 (2006) : 64-79.
Ryu, SeoungHo; Eui Jun Jeong. Effective Utilization of Narratives in Edu-games. Informatization Policy, 13(1), 64-79.
Ryu, SeoungHo; Eui Jun Jeong. Effective Utilization of Narratives in Edu-games. Informatization Policy. 2006; 13(1) 64-79.
Ryu, SeoungHo, Eui Jun Jeong. Effective Utilization of Narratives in Edu-games. 2006; 13(1), 64-79.
Ryu, SeoungHo and Eui Jun Jeong. "Effective Utilization of Narratives in Edu-games" Informatization Policy 13, no.1 (2006) : 64-79.