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A Study on Interactive Narrative of Children's education Application

  • Journal of Communication Design
  • Abbr : JCD
  • 2019, 67(), pp.487-500
  • DOI : 10.25111/jcd.2019.67.36
  • Publisher : CDAK Society of Communication Design
  • Research Area : Arts and Kinesiology > Design > Visual Information Design > Information Design
  • Received : April 15, 2019
  • Accepted : April 27, 2019
  • Published : April 30, 2019

Zhou, Rui 1 Lee changwook 2

1단국대학교 커뮤니케이션다자인학과 시각디자인전공 박사과정
2단국대학교

Accredited

ABSTRACT

The proliferation of smart devices has begun to create a variety of mobile services and content, and large amounts of information are circulating rapidly. The rapid dissemination of Internet information presents a new need for education in the new media environment and for narrative methods in the classroom. this study is a starting point for interactive narratives and draws three steps based on the development of interactive media. Phase 3 is image narratives, story text narratives, and user engagement experience narratives. Based on this theoretical basis, the three children's cognitive education apps for Dubrain, wukong Shizi, and talking animals will be studied to analyze the advantages and disadvantages of interactive narratives based on the results of the survey. The results show that there are differences in user experience between the three APPs in the three phases of interactive narrative. the study provides a new hint to the need for interaction design based on digital education with the aim of realizing high-efficiency exchanges and emotional experiences between children and digital media. In addition, interactive narratives provide new insights into the interaction design of the children's cognitive education app.

Citation status

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