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(A) Study on Media contents Bandersnatch and Pokémon GO Using Interactive storytelling -Focusing on Murray's transformation, immersion, agency-

  • Journal of Communication Design
  • Abbr : JCD
  • 2019, 69(), pp.127-136
  • DOI : 10.25111/jcd.2019.69.11
  • Publisher : CDAK Society of Communication Design
  • Research Area : Arts and Kinesiology > Design > Visual Information Design > Information Design
  • Received : September 10, 2019
  • Accepted : October 28, 2019
  • Published : October 31, 2019

Kim, Ha-hye 1 ParkSanHyun 2

1건국대학교 일반대학원 영상학과
2건국대학교

Accredited

ABSTRACT

As interactive storytelling becomes more widespread, media is actually being reinterpreted and applied in the fields of advertising, movies, and games. Human free will thinking and various expression methods make users feel immersed in the virtual environment. Thus, in this paper, immersion, transformation, and agency, which are the foundations of the similarity theory between Murray's interactive game behavior and theatrical experience, which is considered to be the first attempted humanistic approach to computer games. Let's analyze based on. The works that used the combination of technology and story were selected in two fields, film and game, respectively. Netflix's user-selected movie <Black Mirror : Bandersnatch> and AR technology were combined with games to analyze closely based on the company's <Pokémon GO>, which moved the virtual stage into the real world. The effects of immersion, transformation, and agency are maximized through the combination of the narrative structure of film and game, and the combination of AR technology and adventure game.

Citation status

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