@article{ART002517571},
author={Kim, Ha-hye and ParkSanHyun},
title={(A) Study on Media contents Bandersnatch and Pokémon GO Using Interactive storytelling -Focusing on Murray's transformation, immersion, agency-},
journal={Journal of Communication Design},
issn={1976-1562},
year={2019},
volume={69},
pages={127-136},
doi={10.25111/jcd.2019.69.11}
TY - JOUR
AU - Kim, Ha-hye
AU - ParkSanHyun
TI - (A) Study on Media contents Bandersnatch and Pokémon GO Using Interactive storytelling -Focusing on Murray's transformation, immersion, agency-
JO - Journal of Communication Design
PY - 2019
VL - 69
IS - null
PB - CDAK Society of Communication Design
SP - 127
EP - 136
SN - 1976-1562
AB - As interactive storytelling becomes more widespread, media is actually being reinterpreted and applied in the fields of advertising, movies, and games. Human free will thinking and various expression methods make users feel immersed in the virtual environment. Thus, in this paper, immersion, transformation, and agency, which are the foundations of the similarity theory between Murray's interactive game behavior and theatrical experience, which is considered to be the first attempted humanistic approach to computer games. Let's analyze based on. The works that used the combination of technology and story were selected in two fields, film and game, respectively. Netflix's user-selected movie
and AR technology were combined with games to analyze closely based on the company's , which moved the virtual stage into the real world. The effects of immersion, transformation, and agency are maximized through the combination of the narrative structure of film and game, and the combination of AR technology and adventure game.
KW - Interactive Drama;Bandersnatch;Pokémon GO
DO - 10.25111/jcd.2019.69.11
ER -
Kim, Ha-hye and ParkSanHyun. (2019). (A) Study on Media contents Bandersnatch and Pokémon GO Using Interactive storytelling -Focusing on Murray's transformation, immersion, agency-. Journal of Communication Design, 69, 127-136.
Kim, Ha-hye and ParkSanHyun. 2019, "(A) Study on Media contents Bandersnatch and Pokémon GO Using Interactive storytelling -Focusing on Murray's transformation, immersion, agency-", Journal of Communication Design, vol.69, pp.127-136. Available from: doi:10.25111/jcd.2019.69.11
Kim, Ha-hye, ParkSanHyun "(A) Study on Media contents Bandersnatch and Pokémon GO Using Interactive storytelling -Focusing on Murray's transformation, immersion, agency-" Journal of Communication Design 69 pp.127-136 (2019) : 127.
Kim, Ha-hye, ParkSanHyun. (A) Study on Media contents Bandersnatch and Pokémon GO Using Interactive storytelling -Focusing on Murray's transformation, immersion, agency-. 2019; 69 127-136. Available from: doi:10.25111/jcd.2019.69.11
Kim, Ha-hye and ParkSanHyun. "(A) Study on Media contents Bandersnatch and Pokémon GO Using Interactive storytelling -Focusing on Murray's transformation, immersion, agency-" Journal of Communication Design 69(2019) : 127-136.doi: 10.25111/jcd.2019.69.11
Kim, Ha-hye; ParkSanHyun. (A) Study on Media contents Bandersnatch and Pokémon GO Using Interactive storytelling -Focusing on Murray's transformation, immersion, agency-. Journal of Communication Design, 69, 127-136. doi: 10.25111/jcd.2019.69.11
Kim, Ha-hye; ParkSanHyun. (A) Study on Media contents Bandersnatch and Pokémon GO Using Interactive storytelling -Focusing on Murray's transformation, immersion, agency-. Journal of Communication Design. 2019; 69 127-136. doi: 10.25111/jcd.2019.69.11
Kim, Ha-hye, ParkSanHyun. (A) Study on Media contents Bandersnatch and Pokémon GO Using Interactive storytelling -Focusing on Murray's transformation, immersion, agency-. 2019; 69 127-136. Available from: doi:10.25111/jcd.2019.69.11
Kim, Ha-hye and ParkSanHyun. "(A) Study on Media contents Bandersnatch and Pokémon GO Using Interactive storytelling -Focusing on Murray's transformation, immersion, agency-" Journal of Communication Design 69(2019) : 127-136.doi: 10.25111/jcd.2019.69.11