@article{ART002517792},
author={Kang Jae Shin and Kang, Tae Yim},
title={Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-},
journal={Journal of Communication Design},
issn={1976-1562},
year={2019},
volume={69},
pages={419-428},
doi={10.25111/jcd.2019.69.32}
TY - JOUR
AU - Kang Jae Shin
AU - Kang, Tae Yim
TI - Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-
JO - Journal of Communication Design
PY - 2019
VL - 69
IS - null
PB - CDAK Society of Communication Design
SP - 419
EP - 428
SN - 1976-1562
AB - The purpose of this paper is to identify the correlation between factors and factors that affect the usability of social VR platform. The characteristics of the social VR platform have been confirmed in previous studies. In order to set the criteria for usability of the social VR platform, we consulted the literature on ISO software quality assessment and Jacob Nielsen's usability assessment. The assessment items for usability testing of AltspaceVR, VRChat, Sansar, High Fidelity, and Facebook Spaces are avatar, communication, interaction, and environment. The results show that the experience of avatars and interactions is proportional to effectiveness, and the avatar efficiency and experience were proportional, whereas the interaction efficiency and empirical relationship were not correlated. In all five social VR platforms, the error of interaction with the avatar and late recovery speed, low effectiveness and efficiency in the environment had a negative impact on the usability of the social VR platform.
KW - Contextual Inquiry;Social VR Platform;Usability analysis
DO - 10.25111/jcd.2019.69.32
ER -
Kang Jae Shin and Kang, Tae Yim. (2019). Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-. Journal of Communication Design, 69, 419-428.
Kang Jae Shin and Kang, Tae Yim. 2019, "Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-", Journal of Communication Design, vol.69, pp.419-428. Available from: doi:10.25111/jcd.2019.69.32
Kang Jae Shin, Kang, Tae Yim "Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-" Journal of Communication Design 69 pp.419-428 (2019) : 419.
Kang Jae Shin, Kang, Tae Yim. Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-. 2019; 69 419-428. Available from: doi:10.25111/jcd.2019.69.32
Kang Jae Shin and Kang, Tae Yim. "Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-" Journal of Communication Design 69(2019) : 419-428.doi: 10.25111/jcd.2019.69.32
Kang Jae Shin; Kang, Tae Yim. Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-. Journal of Communication Design, 69, 419-428. doi: 10.25111/jcd.2019.69.32
Kang Jae Shin; Kang, Tae Yim. Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-. Journal of Communication Design. 2019; 69 419-428. doi: 10.25111/jcd.2019.69.32
Kang Jae Shin, Kang, Tae Yim. Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-. 2019; 69 419-428. Available from: doi:10.25111/jcd.2019.69.32
Kang Jae Shin and Kang, Tae Yim. "Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-" Journal of Communication Design 69(2019) : 419-428.doi: 10.25111/jcd.2019.69.32