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Point Rendering Algorithm Using CUDA

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2010, 5(1), pp.17-25
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Published : February 28, 2010

송성도 1 SUN-JEONG KIM 1

1한림대학교

Candidate

ABSTRACT

This paper proposes a new point rendering algorithm using CUDA. We can directly render 3D point data obtained from scanning system without the reconstruction step of a triangular mesh from them. Because a point data set has no topological information like an adjacent information of a triangular mesh, we should search it for close neighbor points of each point and then render it using 2D rectangular or elliptical splats whose size can cover the hole between points. Especially we use CUDA for point rendering algorithm in order to improve computation speed through parallel processing in GPU.

Citation status

* References for papers published after 2023 are currently being built.

This paper was written with support from the National Research Foundation of Korea.