@article{ART001534428},
author={이면섭},
title={Genetic Algorithm based Multiple Paths Search for Intelligent Character in Fighting Action Game},
journal={Journal of Knowledge Information Technology and Systems},
issn={1975-7700},
year={2011},
volume={6},
number={1},
pages={53-60}
TY - JOUR
AU - 이면섭
TI - Genetic Algorithm based Multiple Paths Search for Intelligent Character in Fighting Action Game
JO - Journal of Knowledge Information Technology and Systems
PY - 2011
VL - 6
IS - 1
PB - Korea Knowledge Information Technology Society
SP - 53
EP - 60
SN - 1975-7700
AB - This study applied genetic algorithm in order to search an intelligence character's multiple paths in fighting action game. There arises a problem when searching several adjoining routes in genetic algorithm. This study introduced proximity density to solve such a problem. In addition, this study applied interference density in order to exclude the interference between the searched routes. In addition, this research carried out simulation by applying the elite preservation strategy to prevent the lowering of searching capability. As a result of conducting simulation, this research searched interference-free multiple paths, and in case the elite preservation strategy was applied, the more the number of routes, there came out an increase in capabilities.
KW - Genetic Algorithm;Intelligence Characters;Game;Routing;Artificial Intelligence
DO -
UR -
ER -
이면섭. (2011). Genetic Algorithm based Multiple Paths Search for Intelligent Character in Fighting Action Game. Journal of Knowledge Information Technology and Systems, 6(1), 53-60.
이면섭. 2011, "Genetic Algorithm based Multiple Paths Search for Intelligent Character in Fighting Action Game", Journal of Knowledge Information Technology and Systems, vol.6, no.1 pp.53-60.
이면섭 "Genetic Algorithm based Multiple Paths Search for Intelligent Character in Fighting Action Game" Journal of Knowledge Information Technology and Systems 6.1 pp.53-60 (2011) : 53.
이면섭. Genetic Algorithm based Multiple Paths Search for Intelligent Character in Fighting Action Game. 2011; 6(1), 53-60.
이면섭. "Genetic Algorithm based Multiple Paths Search for Intelligent Character in Fighting Action Game" Journal of Knowledge Information Technology and Systems 6, no.1 (2011) : 53-60.
이면섭. Genetic Algorithm based Multiple Paths Search for Intelligent Character in Fighting Action Game. Journal of Knowledge Information Technology and Systems, 6(1), 53-60.
이면섭. Genetic Algorithm based Multiple Paths Search for Intelligent Character in Fighting Action Game. Journal of Knowledge Information Technology and Systems. 2011; 6(1) 53-60.
이면섭. Genetic Algorithm based Multiple Paths Search for Intelligent Character in Fighting Action Game. 2011; 6(1), 53-60.
이면섭. "Genetic Algorithm based Multiple Paths Search for Intelligent Character in Fighting Action Game" Journal of Knowledge Information Technology and Systems 6, no.1 (2011) : 53-60.