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An Implementation of Shooting Games using Genetic Algorithms

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2014, 9(2), pp.287-294
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Published : April 30, 2014

이면섭 1

1인천대학교

Accredited

ABSTRACT

This research is an implementation of a shooting game that shooting down the opposite term's fighter plane by firing bullets while moving our term's fighter plane. The opposite team’s fighter plane is created randomly and perish when it gets out of the realm. There are two offense strategies . The first one is attacking while moving oneself’s plane. The other strategy is that the player transfer his plane but offense is conducted by genetic algorithms. The player can move their plane in 3 ways: left, right, and stop. 100 opposite fighter planes are created randomly. The planes gotten out of the realm is excluded. The number of shot down plane in the realm and accuracy rate was evaluated. As a result, satisfied result was shown in second experiment-applying genetic algorithms.

Citation status

* References for papers published after 2023 are currently being built.