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Development for English Curriculum-connected Experience Learning Application Based on Augmented Reality

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2017, 12(1), pp.123-130
  • DOI : 10.34163/jkits.2017.12.1.012
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Published : February 28, 2017

Jil Il Kim 1

1한남대학교

Accredited

ABSTRACT

As smart phones become more integrated in classrooms because of its mobility, accessibility, scalability, and speediness, researchers are looking for new ways to apply them to the learning process. The education applications can help automate current classroom processes or present new ways to learn that previously had been unexplored. Recently, the spread of smart phones, mobile applications to help you learn English faster is being developed actively. However, the existing mobile English learning apps did not effectively connected with the contents of the course. Also, this study of mobile English learning applications are still insufficient. Therefore, this study investigated the possibility of curriculum-connected experience learning based on a mobile device by developing and designing a mobile application program for the Middle School English Language using a location-based service, augmented reality technology based on smart phones. In order to evaluate the performance of the proposed apps, we have measured the precision and usability. As results of experiments, it were obtained significant results. The precision of learning contents is 88% and ‘Match between system and the real world’, ‘Recognition rather than recall’, ‘User control and freedom’, ‘Aesthetic and minimalist design’ appeared to be respectively 3.81, 3.84, 4.02, 40.05 in evaluation of usability.

Citation status

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