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A Virtual Reality based Education System for General Lathe

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2018, 13(5), pp.597-605
  • DOI : 10.34163/jkits.2018.13.5.010
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Published : October 31, 2018

박원형 1 In-Hee Song 1 Sang-Youn Kim 1

1한국기술교육대학교

Accredited

ABSTRACT

One of the advantages in virtual reality (VR) is that it can provide indirect experience to users without the space and the time limitations. Furthermore, the VR allows users to avoid every dangerous situations in a various environment, so the VR is a best method to practice manufacturing devices, which can be occurred in dangerous conditions. Therefore, this paper proposes a VR based education system for a general lathe. The proposed system is composed of an head mounted display, controllers, a foot tracker, and a PC. The virtual environment was designed using Unity 3D. A user can study the general lathe with two modes, a study mode and a practice mode. A user can get the information of the general lathe’s each part and a basic to use the general lathe. In the practice mode, a user can select a material and a blueprint, and can control a spindle speed, a handle, and a break paddle by gestures. Furthermore, we recorded real sounds according to the materials and spindle speeds to enhance the experience of users. Finally, user tests are conducted with working-level workers and non-working-level workers, and compared the proposed system and a previously developed VR based general lathe education system. The results show that the proposed system is suitable for teaching educatee.

Citation status

* References for papers published after 2023 are currently being built.

This paper was written with support from the National Research Foundation of Korea.