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A Study on Character Setup for 3D Animation: Focusing on Human Style Character

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2019, 14(4), pp.425-433
  • DOI : 10.34163/jkits.2019.14.4.011
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Received : July 15, 2019
  • Accepted : August 9, 2019
  • Published : August 31, 2019

Hunjin Park 1

1중부대학교

Accredited

ABSTRACT

Making Full 3D Animation is required for many experts include animators and technical directors compared to hand drawn animation. Every artist and technical director has their own task while on production and sometimes consume time as encountering some preventable issues that can be sorted out in early stage of animation. This study provides the ideal rig can be improved before animation process so that production reduces inefficient internal communication and achieving good quality of animation. In animation production, Character Setup is an important process to animate a character. Since Character Technical Directors who conduct Character setup are not always required to have animation experience and sometimes character rig for animation is not good enough to animate in the production ramp-up. Inefficient communication and heavy workload can be caused by the poor condition of rigs. In this paper, at first, We observe the primary character rig that still has potential issues to animate. At second, as researching improved character rigs We provide a better status of character rig. Observation and analysis in this paper is focused on character rigs using Autodesk Maya, which is an animation software as well known in the animation industry nowadays.

Citation status

* References for papers published after 2023 are currently being built.