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Design and Implementation of VR-based Immersive Smelt Fishing Game

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2020, 15(5), pp.639-648
  • DOI : 10.34163/jkits.2020.15.5.007
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Received : July 27, 2020
  • Accepted : October 13, 2020
  • Published : October 31, 2020

Yong Hae Heo 1 SeongwonJeong 1 Hyesun Lee 2 Sang-Youn Kim 1 Goo-Cheol Jeong 1

1한국기술교육대학교
2충북대학교

Accredited

ABSTRACT

Smelt fishing is one of the representative winter activities in Korea, and The Ministry of Culture and Tourism selected the smelt festival as a representative regional festival. Although smelt fishing is a popular leisure activity, it is difficult for ordinary people to experience it individually. With the recent development of a mobile-based smelt fishing game, the ordinary people can easily experience smelt fishing. However, it is difficult to provide high presence and high immersion with existing mobile-based smelt fishing games. VR technology is needed to solve this problem. In this paper, we propose a VR-based immersive smelt fishing game composed of a virtual environment considering real smelt fishing environment and a VR controller shaped like a smelt fishing rod. In the virtual environment, the fishing rod moves according to the movement of the VR controller held by the user. and so that the user can recognize that smelt bites, The virtual environment send the data packet which operate vibration motor to VR controller and then user is provided with haptic information(vibration) about of virtual environment was modeled with reference to the objects(smelt rod, fishing rod holder, bucket, bobber) that can be seen in the real smelt fishing environment. And since the graphic model developed in this study is used as an element of virtual environment map composition, virtual environment can provide high presence to users. The VR controller consists of a microcontroller, a vibration motor, a rotating motion sensor, a wired communication module, and a smelt rod-shaped housing. The VR controller shaped like a smelt fishing rod can give the user the sensation of holding a real smelt fishing rod. In addition, user evaluation was conducted to verify the empirical validity of the developed VR controller. The proposed VR-based immersive smelt fishing game is expected to be widely used for other fishing games and fishing-related festivals or programs.

Citation status

* References for papers published after 2023 are currently being built.

This paper was written with support from the National Research Foundation of Korea.