@article{ART002640782},
author={Yong Hae Heo and SeongwonJeong and Hyesun Lee and Sang-Youn Kim and Goo-Cheol Jeong},
title={Design and Implementation of VR-based Immersive Smelt Fishing Game},
journal={Journal of Knowledge Information Technology and Systems},
issn={1975-7700},
year={2020},
volume={15},
number={5},
pages={639-648},
doi={10.34163/jkits.2020.15.5.007}
TY - JOUR
AU - Yong Hae Heo
AU - SeongwonJeong
AU - Hyesun Lee
AU - Sang-Youn Kim
AU - Goo-Cheol Jeong
TI - Design and Implementation of VR-based Immersive Smelt Fishing Game
JO - Journal of Knowledge Information Technology and Systems
PY - 2020
VL - 15
IS - 5
PB - Korea Knowledge Information Technology Society
SP - 639
EP - 648
SN - 1975-7700
AB - Smelt fishing is one of the representative winter activities in Korea, and The Ministry of Culture and Tourism selected the smelt festival as a representative regional festival. Although smelt fishing is a popular leisure activity, it is difficult for ordinary people to experience it individually. With the recent development of a mobile-based smelt fishing game, the ordinary people can easily experience smelt fishing. However, it is difficult to provide high presence and high immersion with existing mobile-based smelt fishing games. VR technology is needed to solve this problem. In this paper, we propose a VR-based immersive smelt fishing game composed of a virtual environment considering real smelt fishing environment and a VR controller shaped like a smelt fishing rod. In the virtual environment, the fishing rod moves according to the movement of the VR controller held by the user. and so that the user can recognize that smelt bites, The virtual environment send the data packet which operate vibration motor to VR controller and then user is provided with haptic information(vibration) about of virtual environment was modeled with reference to the objects(smelt rod, fishing rod holder, bucket, bobber) that can be seen in the real smelt fishing environment. And since the graphic model developed in this study is used as an element of virtual environment map composition, virtual environment can provide high presence to users. The VR controller consists of a microcontroller, a vibration motor, a rotating motion sensor, a wired communication module, and a smelt rod-shaped housing. The VR controller shaped like a smelt fishing rod can give the user the sensation of holding a real smelt fishing rod. In addition, user evaluation was conducted to verify the empirical validity of the developed VR controller. The proposed VR-based immersive smelt fishing game is expected to be widely used for other fishing games and fishing-related festivals or programs.
KW - Virtual reality;Smelt fishing;VR Fishing Game;VR controller;Haptics
DO - 10.34163/jkits.2020.15.5.007
ER -
Yong Hae Heo, SeongwonJeong, Hyesun Lee, Sang-Youn Kim and Goo-Cheol Jeong. (2020). Design and Implementation of VR-based Immersive Smelt Fishing Game. Journal of Knowledge Information Technology and Systems, 15(5), 639-648.
Yong Hae Heo, SeongwonJeong, Hyesun Lee, Sang-Youn Kim and Goo-Cheol Jeong. 2020, "Design and Implementation of VR-based Immersive Smelt Fishing Game", Journal of Knowledge Information Technology and Systems, vol.15, no.5 pp.639-648. Available from: doi:10.34163/jkits.2020.15.5.007
Yong Hae Heo, SeongwonJeong, Hyesun Lee, Sang-Youn Kim, Goo-Cheol Jeong "Design and Implementation of VR-based Immersive Smelt Fishing Game" Journal of Knowledge Information Technology and Systems 15.5 pp.639-648 (2020) : 639.
Yong Hae Heo, SeongwonJeong, Hyesun Lee, Sang-Youn Kim, Goo-Cheol Jeong. Design and Implementation of VR-based Immersive Smelt Fishing Game. 2020; 15(5), 639-648. Available from: doi:10.34163/jkits.2020.15.5.007
Yong Hae Heo, SeongwonJeong, Hyesun Lee, Sang-Youn Kim and Goo-Cheol Jeong. "Design and Implementation of VR-based Immersive Smelt Fishing Game" Journal of Knowledge Information Technology and Systems 15, no.5 (2020) : 639-648.doi: 10.34163/jkits.2020.15.5.007
Yong Hae Heo; SeongwonJeong; Hyesun Lee; Sang-Youn Kim; Goo-Cheol Jeong. Design and Implementation of VR-based Immersive Smelt Fishing Game. Journal of Knowledge Information Technology and Systems, 15(5), 639-648. doi: 10.34163/jkits.2020.15.5.007
Yong Hae Heo; SeongwonJeong; Hyesun Lee; Sang-Youn Kim; Goo-Cheol Jeong. Design and Implementation of VR-based Immersive Smelt Fishing Game. Journal of Knowledge Information Technology and Systems. 2020; 15(5) 639-648. doi: 10.34163/jkits.2020.15.5.007
Yong Hae Heo, SeongwonJeong, Hyesun Lee, Sang-Youn Kim, Goo-Cheol Jeong. Design and Implementation of VR-based Immersive Smelt Fishing Game. 2020; 15(5), 639-648. Available from: doi:10.34163/jkits.2020.15.5.007
Yong Hae Heo, SeongwonJeong, Hyesun Lee, Sang-Youn Kim and Goo-Cheol Jeong. "Design and Implementation of VR-based Immersive Smelt Fishing Game" Journal of Knowledge Information Technology and Systems 15, no.5 (2020) : 639-648.doi: 10.34163/jkits.2020.15.5.007