@article{ART002663728},
author={Young Taek Jin},
title={Application of Goal-based Scenario for Liberal Arts Programming Education},
journal={Journal of Knowledge Information Technology and Systems},
issn={1975-7700},
year={2020},
volume={15},
number={6},
pages={1015-1024},
doi={10.34163/jkits.2020.15.6.010}
TY - JOUR
AU - Young Taek Jin
TI - Application of Goal-based Scenario for Liberal Arts Programming Education
JO - Journal of Knowledge Information Technology and Systems
PY - 2020
VL - 15
IS - 6
PB - Korea Knowledge Information Technology Society
SP - 1015
EP - 1024
SN - 1975-7700
AB - New technologies such as big data analysis and artificial intelligence are evolving based on convergence with information technology and are affecting all industries. To cultivate problem-solving skills in line with this trend, universities are providing programming education as a basic liberal art course. However, students who take programming courses as liberal arts are having a lot of difficulties in connecting the problem-solving process with actual programming. Even at the stage of putting together basic programming elements and applying them to problem-solving, they tend to feel that they can't do anything or give up. To solve this problem, this paper proposes a method of applying a goal-based scenario to programming education. The goal-based scenario is one of the case-based learning approaches such as problem-based learning and action learning. Based on the scenarios, students can clearly understand the context/situation in which particular knowledge is used and learn to apply the earned knowledge to solving specific problems. Therefore, programming learning based on these scenarios can be used as a tool that can be applied to solving and analyzing similar problems, away from syntax and result-oriented education. In this study, we analyze the existing Python liberal arts programming education and present the effects and considerations of the method of applying the goal-based scenario.
KW - Problem-solving skills;Programming education;Case-based learning;Goal-based scenario;Python programming;Syntax-oriented learning
DO - 10.34163/jkits.2020.15.6.010
ER -
Young Taek Jin. (2020). Application of Goal-based Scenario for Liberal Arts Programming Education. Journal of Knowledge Information Technology and Systems, 15(6), 1015-1024.
Young Taek Jin. 2020, "Application of Goal-based Scenario for Liberal Arts Programming Education", Journal of Knowledge Information Technology and Systems, vol.15, no.6 pp.1015-1024. Available from: doi:10.34163/jkits.2020.15.6.010
Young Taek Jin "Application of Goal-based Scenario for Liberal Arts Programming Education" Journal of Knowledge Information Technology and Systems 15.6 pp.1015-1024 (2020) : 1015.
Young Taek Jin. Application of Goal-based Scenario for Liberal Arts Programming Education. 2020; 15(6), 1015-1024. Available from: doi:10.34163/jkits.2020.15.6.010
Young Taek Jin. "Application of Goal-based Scenario for Liberal Arts Programming Education" Journal of Knowledge Information Technology and Systems 15, no.6 (2020) : 1015-1024.doi: 10.34163/jkits.2020.15.6.010
Young Taek Jin. Application of Goal-based Scenario for Liberal Arts Programming Education. Journal of Knowledge Information Technology and Systems, 15(6), 1015-1024. doi: 10.34163/jkits.2020.15.6.010
Young Taek Jin. Application of Goal-based Scenario for Liberal Arts Programming Education. Journal of Knowledge Information Technology and Systems. 2020; 15(6) 1015-1024. doi: 10.34163/jkits.2020.15.6.010
Young Taek Jin. Application of Goal-based Scenario for Liberal Arts Programming Education. 2020; 15(6), 1015-1024. Available from: doi:10.34163/jkits.2020.15.6.010
Young Taek Jin. "Application of Goal-based Scenario for Liberal Arts Programming Education" Journal of Knowledge Information Technology and Systems 15, no.6 (2020) : 1015-1024.doi: 10.34163/jkits.2020.15.6.010