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Application of Goal-based Scenario for Liberal Arts Programming Education

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2020, 15(6), pp.1015-1024
  • DOI : 10.34163/jkits.2020.15.6.010
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Received : October 19, 2020
  • Accepted : December 11, 2020
  • Published : December 31, 2020

Young Taek Jin 1

1한밭대학교

Accredited

ABSTRACT

New technologies such as big data analysis and artificial intelligence are evolving based on convergence with information technology and are affecting all industries. To cultivate problem-solving skills in line with this trend, universities are providing programming education as a basic liberal art course. However, students who take programming courses as liberal arts are having a lot of difficulties in connecting the problem-solving process with actual programming. Even at the stage of putting together basic programming elements and applying them to problem-solving, they tend to feel that they can't do anything or give up. To solve this problem, this paper proposes a method of applying a goal-based scenario to programming education. The goal-based scenario is one of the case-based learning approaches such as problem-based learning and action learning. Based on the scenarios, students can clearly understand the context/situation in which particular knowledge is used and learn to apply the earned knowledge to solving specific problems. Therefore, programming learning based on these scenarios can be used as a tool that can be applied to solving and analyzing similar problems, away from syntax and result-oriented education. In this study, we analyze the existing Python liberal arts programming education and present the effects and considerations of the method of applying the goal-based scenario.

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