@article{ART002509453},
author={Kim Seonghun and Seonmin Hwang},
title={A Study on Curation Service in University Library based on Gamification MDA+},
journal={Journal of Korean Library and Information Science Society},
issn={2466-2542},
year={2019},
volume={50},
number={3},
pages={261-291},
doi={10.16981/kliss.50.3.201909.261}
TY - JOUR
AU - Kim Seonghun
AU - Seonmin Hwang
TI - A Study on Curation Service in University Library based on Gamification MDA+
JO - Journal of Korean Library and Information Science Society
PY - 2019
VL - 50
IS - 3
PB - Korean Library And Information Science Society
SP - 261
EP - 291
SN - 2466-2542
AB - In the rapidly changing information environment, users' information needs are diversified, and the necessity for libraries to provide customized curation services away from traditional services is increasing. Although the Second University Library Promotion Plan (2019~2023) mentions user-centered customized services, it is difficult to implement customized curation services in the current university library situation. Therefore, this study examined the theory and case of gamification applied to various fields inside and outside the library to apply gamification to the library, suggested MDA+ and found the junction with library curation service, and built gamification-based curation service prototype for job roadmap in university library. Finally, implications were drawn through verification of field experts.
KW - Curation;Curation Services;Gamification;Gamification MDA +;University Library Service
DO - 10.16981/kliss.50.3.201909.261
ER -
Kim Seonghun and Seonmin Hwang. (2019). A Study on Curation Service in University Library based on Gamification MDA+. Journal of Korean Library and Information Science Society, 50(3), 261-291.
Kim Seonghun and Seonmin Hwang. 2019, "A Study on Curation Service in University Library based on Gamification MDA+", Journal of Korean Library and Information Science Society, vol.50, no.3 pp.261-291. Available from: doi:10.16981/kliss.50.3.201909.261
Kim Seonghun, Seonmin Hwang "A Study on Curation Service in University Library based on Gamification MDA+" Journal of Korean Library and Information Science Society 50.3 pp.261-291 (2019) : 261.
Kim Seonghun, Seonmin Hwang. A Study on Curation Service in University Library based on Gamification MDA+. 2019; 50(3), 261-291. Available from: doi:10.16981/kliss.50.3.201909.261
Kim Seonghun and Seonmin Hwang. "A Study on Curation Service in University Library based on Gamification MDA+" Journal of Korean Library and Information Science Society 50, no.3 (2019) : 261-291.doi: 10.16981/kliss.50.3.201909.261
Kim Seonghun; Seonmin Hwang. A Study on Curation Service in University Library based on Gamification MDA+. Journal of Korean Library and Information Science Society, 50(3), 261-291. doi: 10.16981/kliss.50.3.201909.261
Kim Seonghun; Seonmin Hwang. A Study on Curation Service in University Library based on Gamification MDA+. Journal of Korean Library and Information Science Society. 2019; 50(3) 261-291. doi: 10.16981/kliss.50.3.201909.261
Kim Seonghun, Seonmin Hwang. A Study on Curation Service in University Library based on Gamification MDA+. 2019; 50(3), 261-291. Available from: doi:10.16981/kliss.50.3.201909.261
Kim Seonghun and Seonmin Hwang. "A Study on Curation Service in University Library based on Gamification MDA+" Journal of Korean Library and Information Science Society 50, no.3 (2019) : 261-291.doi: 10.16981/kliss.50.3.201909.261