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A Study on Curation Service in University Library based on Gamification MDA+

  • Journal of Korean Library and Information Science Society
  • Abbr : JKLISS
  • 2019, 50(3), pp.261-291
  • DOI : 10.16981/kliss.50.3.201909.261
  • Publisher : Korean Library And Information Science Society
  • Research Area : Interdisciplinary Studies > Library and Information Science
  • Received : August 20, 2019
  • Accepted : September 24, 2019
  • Published : September 30, 2019

Kim Seonghun 1 Seonmin Hwang 1

1성균관대학교

Accredited

ABSTRACT

In the rapidly changing information environment, users' information needs are diversified, and the necessity for libraries to provide customized curation services away from traditional services is increasing. Although the Second University Library Promotion Plan (2019~2023) mentions user-centered customized services, it is difficult to implement customized curation services in the current university library situation. Therefore, this study examined the theory and case of gamification applied to various fields inside and outside the library to apply gamification to the library, suggested MDA+ and found the junction with library curation service, and built gamification-based curation service prototype for job roadmap in university library. Finally, implications were drawn through verification of field experts.

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