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3D Point Set Rendering for iPhone

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2010, 5(6), pp.262-268
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Published : December 31, 2010

SUN-JEONG KIM 1

1한림대학교

Candidate

ABSTRACT

In this paper, 3D point set rendering algorithm is adapted to iPhone. Recent advances in scanning technology have led to a rapid increase in the availability and size of geometric data set. Instead of reconstructing a 3D mesh from a given point set, directly rendering it is very efficient in the running-time and space requirement. In addition, the smart phones such as iPhone have the advantage of rendering a point set because they may have not enough resources to display a 3D mesh whose size is bigger than the size of a point set representation. This paper introduces the rendering scheme of a 3D point set using OpenGL ES 2.0 in iPhone4. Shader techniques in OpenGL ES 2.0 enables to obtain the high-quality results of 3D point set rendering in the smart phones.

Citation status

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