@article{ART001534488},
author={벌러르마 바트-오처 and Soo Kyun Kim},
title={A Survey on Non-Photorealistic Rendering for Game Graphic},
journal={Journal of Knowledge Information Technology and Systems},
issn={1975-7700},
year={2011},
volume={6},
number={1},
pages={125-130}
TY - JOUR
AU - 벌러르마 바트-오처
AU - Soo Kyun Kim
TI - A Survey on Non-Photorealistic Rendering for Game Graphic
JO - Journal of Knowledge Information Technology and Systems
PY - 2011
VL - 6
IS - 1
PB - Korea Knowledge Information Technology Society
SP - 125
EP - 130
SN - 1975-7700
AB - Two-Dimensional and Three-Dimensional Non Photorealistic Rendering(NPR) is style that is popular in video games, movies and animations. NPR techniques are developing to more efficient on digital art. Traditional computer graphics, mostly focused on photorealism. But, recent years, NPR style is important to game graphic and it is inspired on artistic styles, which is painting, drawing, technical illustration, animation and cartoon. The goal of this paper explains NPR and how can use NPR technique in game graphic.
KW - Painterly Rendering;Cel Animation;Computer Animation;NPR
DO -
UR -
ER -
벌러르마 바트-오처 and Soo Kyun Kim. (2011). A Survey on Non-Photorealistic Rendering for Game Graphic. Journal of Knowledge Information Technology and Systems, 6(1), 125-130.
벌러르마 바트-오처 and Soo Kyun Kim. 2011, "A Survey on Non-Photorealistic Rendering for Game Graphic", Journal of Knowledge Information Technology and Systems, vol.6, no.1 pp.125-130.
벌러르마 바트-오처, Soo Kyun Kim "A Survey on Non-Photorealistic Rendering for Game Graphic" Journal of Knowledge Information Technology and Systems 6.1 pp.125-130 (2011) : 125.
벌러르마 바트-오처, Soo Kyun Kim. A Survey on Non-Photorealistic Rendering for Game Graphic. 2011; 6(1), 125-130.
벌러르마 바트-오처 and Soo Kyun Kim. "A Survey on Non-Photorealistic Rendering for Game Graphic" Journal of Knowledge Information Technology and Systems 6, no.1 (2011) : 125-130.
벌러르마 바트-오처; Soo Kyun Kim. A Survey on Non-Photorealistic Rendering for Game Graphic. Journal of Knowledge Information Technology and Systems, 6(1), 125-130.
벌러르마 바트-오처; Soo Kyun Kim. A Survey on Non-Photorealistic Rendering for Game Graphic. Journal of Knowledge Information Technology and Systems. 2011; 6(1) 125-130.
벌러르마 바트-오처, Soo Kyun Kim. A Survey on Non-Photorealistic Rendering for Game Graphic. 2011; 6(1), 125-130.
벌러르마 바트-오처 and Soo Kyun Kim. "A Survey on Non-Photorealistic Rendering for Game Graphic" Journal of Knowledge Information Technology and Systems 6, no.1 (2011) : 125-130.