@article{ART001624215},
author={김병수 and Jonghoon Kim},
title={Design and Development of Origami Application base on STEAM Education for Improving Geometric Problem-Solving Abilities},
journal={Journal of Knowledge Information Technology and Systems},
issn={1975-7700},
year={2011},
volume={6},
number={6},
pages={103-110}
TY - JOUR
AU - 김병수
AU - Jonghoon Kim
TI - Design and Development of Origami Application base on STEAM Education for Improving Geometric Problem-Solving Abilities
JO - Journal of Knowledge Information Technology and Systems
PY - 2011
VL - 6
IS - 6
PB - Korea Knowledge Information Technology Society
SP - 103
EP - 110
SN - 1975-7700
AB - Many scholars choose 'Integration and Creativity' as abilities of a talent for leading the future. Korean MEST's selection of strengthening STEAM education as a priority task might be a suggesting a new vision for the future education. Also, because of the stream of times of the implementation of digital textbooks and smart-learning, integration education using ICT is foreseen as the essential field for every other educational teaching and learning activities. In this study, we have tried to develop the application for learning contents of geometric figures by learner's manipulation with Origami. We expect learners to be able to get help to improve their geometric problem-solving ability from this application based on STEAM education.
KW - Integration;STEAM;Geometric;Problem-solving;Origami
DO -
UR -
ER -
김병수 and Jonghoon Kim. (2011). Design and Development of Origami Application base on STEAM Education for Improving Geometric Problem-Solving Abilities. Journal of Knowledge Information Technology and Systems, 6(6), 103-110.
김병수 and Jonghoon Kim. 2011, "Design and Development of Origami Application base on STEAM Education for Improving Geometric Problem-Solving Abilities", Journal of Knowledge Information Technology and Systems, vol.6, no.6 pp.103-110.
김병수, Jonghoon Kim "Design and Development of Origami Application base on STEAM Education for Improving Geometric Problem-Solving Abilities" Journal of Knowledge Information Technology and Systems 6.6 pp.103-110 (2011) : 103.
김병수, Jonghoon Kim. Design and Development of Origami Application base on STEAM Education for Improving Geometric Problem-Solving Abilities. 2011; 6(6), 103-110.
김병수 and Jonghoon Kim. "Design and Development of Origami Application base on STEAM Education for Improving Geometric Problem-Solving Abilities" Journal of Knowledge Information Technology and Systems 6, no.6 (2011) : 103-110.
김병수; Jonghoon Kim. Design and Development of Origami Application base on STEAM Education for Improving Geometric Problem-Solving Abilities. Journal of Knowledge Information Technology and Systems, 6(6), 103-110.
김병수; Jonghoon Kim. Design and Development of Origami Application base on STEAM Education for Improving Geometric Problem-Solving Abilities. Journal of Knowledge Information Technology and Systems. 2011; 6(6) 103-110.
김병수, Jonghoon Kim. Design and Development of Origami Application base on STEAM Education for Improving Geometric Problem-Solving Abilities. 2011; 6(6), 103-110.
김병수 and Jonghoon Kim. "Design and Development of Origami Application base on STEAM Education for Improving Geometric Problem-Solving Abilities" Journal of Knowledge Information Technology and Systems 6, no.6 (2011) : 103-110.