본문 바로가기
  • Home

Design and Development of Origami Application base on STEAM Education for Improving Geometric Problem-Solving Abilities

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2011, 6(6), pp.103-110
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Published : December 31, 2011

김병수 1 Jonghoon Kim 1

1제주대학교

Candidate

ABSTRACT

Many scholars choose 'Integration and Creativity' as abilities of a talent for leading the future. Korean MEST's selection of strengthening STEAM education as a priority task might be a suggesting a new vision for the future education. Also, because of the stream of times of the implementation of digital textbooks and smart-learning, integration education using ICT is foreseen as the essential field for every other educational teaching and learning activities. In this study, we have tried to develop the application for learning contents of geometric figures by learner's manipulation with Origami. We expect learners to be able to get help to improve their geometric problem-solving ability from this application based on STEAM education.

Citation status

* References for papers published after 2023 are currently being built.