본문 바로가기
  • Home

Third-person shooter with Ogre3D Engine

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2012, 7(1), pp.35-42
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Published : February 29, 2012

Park Dong-Won 1 김태환 1 Soo Kyun Kim 1 SYUNGOG AN 1

1배재대학교

Accredited

ABSTRACT

As the current hardware is going through rapid advancements, the software is also developing in wide ranges according to the various uses. These progressions resulted in more convenience in game development through the use of the game engine. Game engines present important algorithms into simple functions, which allows easier development and shorter duration of the developing process and thus reducing overall costs. The objective of this paper is to body out a unique game factor which applies various game genre that are more advanced than the existing genres, by adopting a new system, based on the graphic engine Ogre 3D, that applies the object of the card into third-person shooter games which enables the summoning of various equipment and thus allows the gamer to enjoy more diverse battles.

Citation status

* References for papers published after 2023 are currently being built.