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A Design Method of Game Monster Battle using AI for Genetics

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2012, 7(2), pp.85-91
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Published : April 30, 2012

하준 1 Kim Jae Woong 1

1공주대학교

Accredited

ABSTRACT

In the game industry games have taken up a big position as a current entertainment content. On the ground of the fact the game industry has recorded more than double digit growth rate every year. By game users increasing, Many new games are being developed. Up to now AI interest level in the game industry is low relatively owing to the restrictions of the existing, hardware resources, but in recent game developers, producers and managers think the game AI of as an important factor. This study provides a Game AI Design Method, In existing MMORPG (Massive Multi-Player Online RPG), a game monster uses a Hate Level Method. When it chooses an attack object . But in AI Design Method, game users are able to choose an attack object effectively with basic information of the object using algorithm and artificial nerve system as an attack object choice method, which are changed and responded through the user's action patterns.

Citation status

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