@article{ART001660429},
author={하준 and Kim Jae Woong},
title={A Design Method of Game Monster Battle using AI for Genetics},
journal={Journal of Knowledge Information Technology and Systems},
issn={1975-7700},
year={2012},
volume={7},
number={2},
pages={85-91},
doi={}
TY - JOUR
AU - 하준
AU - Kim Jae Woong
TI - A Design Method of Game Monster Battle using AI for Genetics
JO - Journal of Knowledge Information Technology and Systems
PY - 2012
VL - 7
IS - 2
PB - Korea Knowledge Information Technology Society
SP - 85
EP - 91
SN - 1975-7700
AB - In the game industry games have taken up a big position as a current entertainment content. On the ground of the fact the game industry has recorded more than double digit growth rate every year. By game users increasing, Many new games are being developed. Up to now AI interest level in the game industry is low relatively owing to the restrictions of the existing, hardware resources, but in recent game developers, producers and managers think the game AI of as an important factor. This study provides a Game AI Design Method, In existing MMORPG (Massive Multi-Player Online RPG), a game monster uses a Hate Level Method. When it chooses an attack object . But in AI Design Method, game users are able to choose an attack object effectively with basic information of the object using algorithm and artificial nerve system as an attack object choice method, which are changed and responded through the user's action patterns.
KW - Artificial Intelligence;Fuzzy State Machine;Genetic Algorithm;Game AI
DO -
ER -
하준 and Kim Jae Woong. (2012). A Design Method of Game Monster Battle using AI for Genetics. Journal of Knowledge Information Technology and Systems, 7(2), 85-91.
하준 and Kim Jae Woong. 2012, "A Design Method of Game Monster Battle using AI for Genetics", Journal of Knowledge Information Technology and Systems, vol.7, no.2 pp.85-91. Available from: doi:
하준, Kim Jae Woong "A Design Method of Game Monster Battle using AI for Genetics" Journal of Knowledge Information Technology and Systems 7.2 pp.85-91 (2012) : 85.
하준, Kim Jae Woong. A Design Method of Game Monster Battle using AI for Genetics. 2012; 7(2), 85-91. Available from: doi:
하준 and Kim Jae Woong. "A Design Method of Game Monster Battle using AI for Genetics" Journal of Knowledge Information Technology and Systems 7, no.2 (2012) : 85-91.doi:
하준; Kim Jae Woong. A Design Method of Game Monster Battle using AI for Genetics. Journal of Knowledge Information Technology and Systems, 7(2), 85-91. doi:
하준; Kim Jae Woong. A Design Method of Game Monster Battle using AI for Genetics. Journal of Knowledge Information Technology and Systems. 2012; 7(2) 85-91. doi:
하준, Kim Jae Woong. A Design Method of Game Monster Battle using AI for Genetics. 2012; 7(2), 85-91. Available from: doi:
하준 and Kim Jae Woong. "A Design Method of Game Monster Battle using AI for Genetics" Journal of Knowledge Information Technology and Systems 7, no.2 (2012) : 85-91.doi: