@article{ART001660431},
author={하준 and Kim Jae Woong},
title={Analysis of Game NPC Behavior Routine and Improvement of Interesting using Genetic Algorithm},
journal={Journal of Knowledge Information Technology and Systems},
issn={1975-7700},
year={2012},
volume={7},
number={2},
pages={93-99},
doi={}
TY - JOUR
AU - 하준
AU - Kim Jae Woong
TI - Analysis of Game NPC Behavior Routine and Improvement of Interesting using Genetic Algorithm
JO - Journal of Knowledge Information Technology and Systems
PY - 2012
VL - 7
IS - 2
PB - Korea Knowledge Information Technology Society
SP - 93
EP - 99
SN - 1975-7700
AB - In games game player are not always interested in giving non-player characters human-level intellect. Game producers write codes to control nonhuman creatures such as dragons, robots, or even rodents. Game AI still needs more study to solve fairly complex problems. However, if NPC is used for attempt to have different personalities and unusual appearances with emotions, fear, and disposition, the effect of entertainment and variety of the game content is expected to be much stronger. Up to now AI interest level in the game industry is low relatively owing to the restrictions of the existing , hardware resources , but in recent game developers , producers and managers think the game AI of as an important factor. This study analyses the behavioral course of NPC applied genetic AI Method to maintain the user's interest and provides the way how to enhance the user's interest. It is shown that Designed and realized game NPC behavioral course is used properly in the game map.
KW - Artificial Intelligence;Fuzzy State Machine;Genetic Algorithm;Game
DO -
ER -
하준 and Kim Jae Woong. (2012). Analysis of Game NPC Behavior Routine and Improvement of Interesting using Genetic Algorithm. Journal of Knowledge Information Technology and Systems, 7(2), 93-99.
하준 and Kim Jae Woong. 2012, "Analysis of Game NPC Behavior Routine and Improvement of Interesting using Genetic Algorithm", Journal of Knowledge Information Technology and Systems, vol.7, no.2 pp.93-99. Available from: doi:
하준, Kim Jae Woong "Analysis of Game NPC Behavior Routine and Improvement of Interesting using Genetic Algorithm" Journal of Knowledge Information Technology and Systems 7.2 pp.93-99 (2012) : 93.
하준, Kim Jae Woong. Analysis of Game NPC Behavior Routine and Improvement of Interesting using Genetic Algorithm. 2012; 7(2), 93-99. Available from: doi:
하준 and Kim Jae Woong. "Analysis of Game NPC Behavior Routine and Improvement of Interesting using Genetic Algorithm" Journal of Knowledge Information Technology and Systems 7, no.2 (2012) : 93-99.doi:
하준; Kim Jae Woong. Analysis of Game NPC Behavior Routine and Improvement of Interesting using Genetic Algorithm. Journal of Knowledge Information Technology and Systems, 7(2), 93-99. doi:
하준; Kim Jae Woong. Analysis of Game NPC Behavior Routine and Improvement of Interesting using Genetic Algorithm. Journal of Knowledge Information Technology and Systems. 2012; 7(2) 93-99. doi:
하준, Kim Jae Woong. Analysis of Game NPC Behavior Routine and Improvement of Interesting using Genetic Algorithm. 2012; 7(2), 93-99. Available from: doi:
하준 and Kim Jae Woong. "Analysis of Game NPC Behavior Routine and Improvement of Interesting using Genetic Algorithm" Journal of Knowledge Information Technology and Systems 7, no.2 (2012) : 93-99.doi: