@article{ART001692418},
author={Seung-Hoon Yoo and 최문수 and 민광희},
title={A Study on the Impacts of Mobile Entertainment Content on the perceived Usefulness and Leisure Satisfaction},
journal={Journal of Knowledge Information Technology and Systems},
issn={1975-7700},
year={2012},
volume={7},
number={4},
pages={41-53}
TY - JOUR
AU - Seung-Hoon Yoo
AU - 최문수
AU - 민광희
TI - A Study on the Impacts of Mobile Entertainment Content on the perceived Usefulness and Leisure Satisfaction
JO - Journal of Knowledge Information Technology and Systems
PY - 2012
VL - 7
IS - 4
PB - Korea Knowledge Information Technology Society
SP - 41
EP - 53
SN - 1975-7700
AB - Due to the activated smartphone market from both local and overseas, the age of digital mobile life is coming. In particular, the development of mobile content occupies a large part of the growth. Up to recently, while mobile content-related researches have only focused on the use of mobile contents and the reason why people strongly demand them, the advanced study, it is nowadays necessary to study about the characteristics influencing on the leisure satisfaction because of the current situation that utilization of mobile contents would be the center of people's leisure activity. Therefore, this study shows how does business contribute to improve consumer's value, especially, the leisure satisfaction through the research for the attribute of mobile entertainment contents which have positive relationship on the view of the social contribution of the business. And, this study determines whether do mobile contents affect the user's perceived usefulness and the leisure satisfaction by classification of accessibility, timeliness, diversity, and entertainment factors based on the previous studies.
KW - Mobile Entertainment;Leisure satisfaction;Smart phone;Mobile Contents;Perceived usefulness
DO -
UR -
ER -
Seung-Hoon Yoo, 최문수 and 민광희. (2012). A Study on the Impacts of Mobile Entertainment Content on the perceived Usefulness and Leisure Satisfaction. Journal of Knowledge Information Technology and Systems, 7(4), 41-53.
Seung-Hoon Yoo, 최문수 and 민광희. 2012, "A Study on the Impacts of Mobile Entertainment Content on the perceived Usefulness and Leisure Satisfaction", Journal of Knowledge Information Technology and Systems, vol.7, no.4 pp.41-53.
Seung-Hoon Yoo, 최문수, 민광희 "A Study on the Impacts of Mobile Entertainment Content on the perceived Usefulness and Leisure Satisfaction" Journal of Knowledge Information Technology and Systems 7.4 pp.41-53 (2012) : 41.
Seung-Hoon Yoo, 최문수, 민광희. A Study on the Impacts of Mobile Entertainment Content on the perceived Usefulness and Leisure Satisfaction. 2012; 7(4), 41-53.
Seung-Hoon Yoo, 최문수 and 민광희. "A Study on the Impacts of Mobile Entertainment Content on the perceived Usefulness and Leisure Satisfaction" Journal of Knowledge Information Technology and Systems 7, no.4 (2012) : 41-53.
Seung-Hoon Yoo; 최문수; 민광희. A Study on the Impacts of Mobile Entertainment Content on the perceived Usefulness and Leisure Satisfaction. Journal of Knowledge Information Technology and Systems, 7(4), 41-53.
Seung-Hoon Yoo; 최문수; 민광희. A Study on the Impacts of Mobile Entertainment Content on the perceived Usefulness and Leisure Satisfaction. Journal of Knowledge Information Technology and Systems. 2012; 7(4) 41-53.
Seung-Hoon Yoo, 최문수, 민광희. A Study on the Impacts of Mobile Entertainment Content on the perceived Usefulness and Leisure Satisfaction. 2012; 7(4), 41-53.
Seung-Hoon Yoo, 최문수 and 민광희. "A Study on the Impacts of Mobile Entertainment Content on the perceived Usefulness and Leisure Satisfaction" Journal of Knowledge Information Technology and Systems 7, no.4 (2012) : 41-53.