@article{ART002359201},
author={LEE JONG SIK and Kang-Nyeon Lee},
title={A Study on the Elderly's User Experience by Using Virtual Reality},
journal={Journal of Knowledge Information Technology and Systems},
issn={1975-7700},
year={2018},
volume={13},
number={3},
pages={305-317},
doi={10.34163/jkits.2018.13.3.002}
TY - JOUR
AU - LEE JONG SIK
AU - Kang-Nyeon Lee
TI - A Study on the Elderly's User Experience by Using Virtual Reality
JO - Journal of Knowledge Information Technology and Systems
PY - 2018
VL - 13
IS - 3
PB - Korea Knowledge Information Technology Society
SP - 305
EP - 317
SN - 1975-7700
AB - This study is about the elderly people's use and experience of Virtual Reality (VR) in order to enhance their quality of life. Leisure is main activity of the elderly. As a result, the quality and diversity of leisure affects the quality of the elderly people's life. VR services including video contents could provide them with advanced and interesting experiences. Across the world, population aging becomes one of the most important problems in each society. The social and economic burden of aging is serious challenge to sustainability welfare of the world, including S. Korea. The authors used virtual reality devices to conduct experiments on 99 aged 50 to 90 (men's average age : 75 and women's average age : 70.8). Through the survey, major variants were measured such as system quality, present sense, enjoyment, intent to reuse, and awareness of advanced technology. Multiple regression analyses with the presence as a dependent variable resulted in a sense of closeness (t = 5.381, p <. 01) and a sense of clarity (t = 4.494, p <. 01). The presence of an independent variant had significant effects on pleasure (t = 4.312, p <. 01) and significant effects on the intent to reuse (t = 3.323,).Therefore, it can be interpreted that the higher the sense of existence, the more pleasure and the intent to reuse it. As a result, the possibility of using VR devices and content to enjoy leisure activities can be found in this study even if the elderly group is unfamiliar with IT devices.
KW - Virtual reality;Elderly;Social welfare;Leisure;Solitude;Depression;Presence
DO - 10.34163/jkits.2018.13.3.002
ER -
LEE JONG SIK and Kang-Nyeon Lee. (2018). A Study on the Elderly's User Experience by Using Virtual Reality. Journal of Knowledge Information Technology and Systems, 13(3), 305-317.
LEE JONG SIK and Kang-Nyeon Lee. 2018, "A Study on the Elderly's User Experience by Using Virtual Reality", Journal of Knowledge Information Technology and Systems, vol.13, no.3 pp.305-317. Available from: doi:10.34163/jkits.2018.13.3.002
LEE JONG SIK, Kang-Nyeon Lee "A Study on the Elderly's User Experience by Using Virtual Reality" Journal of Knowledge Information Technology and Systems 13.3 pp.305-317 (2018) : 305.
LEE JONG SIK, Kang-Nyeon Lee. A Study on the Elderly's User Experience by Using Virtual Reality. 2018; 13(3), 305-317. Available from: doi:10.34163/jkits.2018.13.3.002
LEE JONG SIK and Kang-Nyeon Lee. "A Study on the Elderly's User Experience by Using Virtual Reality" Journal of Knowledge Information Technology and Systems 13, no.3 (2018) : 305-317.doi: 10.34163/jkits.2018.13.3.002
LEE JONG SIK; Kang-Nyeon Lee. A Study on the Elderly's User Experience by Using Virtual Reality. Journal of Knowledge Information Technology and Systems, 13(3), 305-317. doi: 10.34163/jkits.2018.13.3.002
LEE JONG SIK; Kang-Nyeon Lee. A Study on the Elderly's User Experience by Using Virtual Reality. Journal of Knowledge Information Technology and Systems. 2018; 13(3) 305-317. doi: 10.34163/jkits.2018.13.3.002
LEE JONG SIK, Kang-Nyeon Lee. A Study on the Elderly's User Experience by Using Virtual Reality. 2018; 13(3), 305-317. Available from: doi:10.34163/jkits.2018.13.3.002
LEE JONG SIK and Kang-Nyeon Lee. "A Study on the Elderly's User Experience by Using Virtual Reality" Journal of Knowledge Information Technology and Systems 13, no.3 (2018) : 305-317.doi: 10.34163/jkits.2018.13.3.002