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Development of a Blended Learning Based SW Maker Education Program

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2019, 14(3), pp.247-256
  • DOI : 10.34163/jkits.2019.14.3.004
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Received : May 8, 2019
  • Accepted : June 7, 2019
  • Published : June 30, 2019

Im Tami 1

1한서대학교

Accredited

ABSTRACT

In this study, a blended learning based SW maker education program was developed. The target learners of this program was students in the 3rd and 4th years of college. The goal of this curriculum was to have a basic competency as a maker through a long-term intensive education program that combined online and offline education within one year and to exhibit their project outputs to a maker fair for these learners. This course was designed to enable students to select three tracks for PC application developers, mobile application developers, and embedded developers according to their final target job category, so that learners could develop final products with clear themes which could be helpful for their career path. Throughout the course, online and offline education were blended, and after completing the entire common courses consisting of vocational foundation courses, common foundation courses, and advanced common courses, each course was designed to be completed in three different tracks. The basic direction was to carry out basic theory trainings online and intensive practical training and project development in offline. During the maker fair project, the offline maker space, online lab, and supports from tutor was provided respectively to create a multi-faceted learning environment.

Citation status

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