The purpose of this study is to present the direction of development of dance performances by analyzing new aspects of dance performances using ICT.
Looking at the works of interaction technology, AI technology, and technology that reconstruct space, the digital phenomenon that appears is spatio-temporal change, virtual reality, and interaction with technology.
This digital phenomenon shows a pattern of de-boundary in which the boundaries of audiences, dancers, and technologies are broken due to the use of technology, and shows an inter-convergence pattern in which performance elements fuse with each other to create new things.
In order to develop dance performances in the ICT era, which show a pattern of de-boundary and inter-convergence, continuous interest and research on high-tech technologies are required, and based on this, dance training, economic support, and education to actively use high-tech is needed.