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Analyzing Player Feedback on Game Translation: A Case Study of the ‘DCinside’ Online Community

  • The Journal of Translation Studies
  • Abbr : JTS
  • 2023, 24(4), pp.91-128
  • DOI : 10.15749/jts.2023.24.4.004
  • Publisher : The Korean Association for Translation Studies
  • Research Area : Humanities > Interpretation and Translation Studies
  • Received : November 15, 2023
  • Accepted : December 18, 2023
  • Published : December 31, 2023

KIM HONGKYUN 1 KIM SOON YOUNG 1

1동국대학교

Accredited

ABSTRACT

This research examines player evaluations of game translation, using feedback from the online community ‘DCinside.’ It identifies four key domains of game translation asssessed by players: in-game assets, art assets, audio and cinematic assets, and online/screen materials. Each domain is evaluated based on different criteria. In-game assets are judged for their effectiveness in conveying gameplay and story information, as well as the overall quality of translation, including aspects such as typos, spelling, spacing errors, and consistency. Art assets are evaluated for their visual text effects, such as design, color, and highlighting. Audio and cinematic assets are assessed based on the auditory impact of the text, including the actor’s tone and rhythm. Online/screen materials are assessed for their effectiveness in communicating information about upcoming game changes and the gaming environment. Based on these reviews, the study proposes several recommendations to enhance game translation. These include understanding the unique characteristics of each game’s text, expanding translators’ access to hard-to-obtain but essential information, improving translators’ communication skills for better collaboration, and strengthening the revision process with comprehensive guidelines for translators.

Citation status

* References for papers published after 2023 are currently being built.