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First Person Shooter game for low-end PC

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2010, 5(4), pp.89-94
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Published : August 31, 2010

SYUNGOG AN 1 Soo Kyun Kim 1

1배재대학교

Candidate

ABSTRACT

Most first person shooter games are produced using game engines and are fundamentally equipped with high quality collision sensing functions. This function of detecting collisions plays an important role in game production. This method proposes a method of making FPS games not through game engines but through DirectX. The advantage of using DirectX instead of collisions detecting functions of game engines is that one can use it in low-end PC and it is efficient in terms of memory. Also, the method of DirectX can proficiently sense collisions by comparing the radian of the spheres that surrounds the objects which will judge whether there was an impact between the objects.

Citation status

* References for papers published after 2023 are currently being built.

This paper was written with support from the National Research Foundation of Korea.