@article{ART001734983},
author={이면섭},
title={A Study about an Intelligent Character Game Based on Behavior Pattern of User by Using Genetic Algorithm},
journal={Journal of Knowledge Information Technology and Systems},
issn={1975-7700},
year={2012},
volume={7},
number={6},
pages={135-143}
TY - JOUR
AU - 이면섭
TI - A Study about an Intelligent Character Game Based on Behavior Pattern of User by Using Genetic Algorithm
JO - Journal of Knowledge Information Technology and Systems
PY - 2012
VL - 7
IS - 6
PB - Korea Knowledge Information Technology Society
SP - 135
EP - 143
SN - 1975-7700
AB - This paper applied Genetic Algorithm to intelligent character in the rock-paper-scissors game. The intelligent character was made to counteract when an opposite character took particular pattern in their behavior. Also, this character was considered past behavior to counteract to behavioral pattern of the opposite character. To evaluate suggested method, the thesis took 2 different experiment. The first experiment did a game about intelligent character and particular pattern, and the second experiment did a game between intelligent character and human. This thesis evaluated the result of two experience. By changing the game's pattern in the middle of the game, this investigated how these characters adapt to the changed settings. Consequently, this thesis gained good result of the two patterns, and confirmed that the characters adjusted well even to the changed surroundings. Intelligent character could win by predicting the next number when pattern or same number is given consecutively in a game with human.
KW - Game;Genetic Algorithm;Intelligent character;Artificial intelligence
DO -
UR -
ER -
이면섭. (2012). A Study about an Intelligent Character Game Based on Behavior Pattern of User by Using Genetic Algorithm. Journal of Knowledge Information Technology and Systems, 7(6), 135-143.
이면섭. 2012, "A Study about an Intelligent Character Game Based on Behavior Pattern of User by Using Genetic Algorithm", Journal of Knowledge Information Technology and Systems, vol.7, no.6 pp.135-143.
이면섭 "A Study about an Intelligent Character Game Based on Behavior Pattern of User by Using Genetic Algorithm" Journal of Knowledge Information Technology and Systems 7.6 pp.135-143 (2012) : 135.
이면섭. A Study about an Intelligent Character Game Based on Behavior Pattern of User by Using Genetic Algorithm. 2012; 7(6), 135-143.
이면섭. "A Study about an Intelligent Character Game Based on Behavior Pattern of User by Using Genetic Algorithm" Journal of Knowledge Information Technology and Systems 7, no.6 (2012) : 135-143.
이면섭. A Study about an Intelligent Character Game Based on Behavior Pattern of User by Using Genetic Algorithm. Journal of Knowledge Information Technology and Systems, 7(6), 135-143.
이면섭. A Study about an Intelligent Character Game Based on Behavior Pattern of User by Using Genetic Algorithm. Journal of Knowledge Information Technology and Systems. 2012; 7(6) 135-143.
이면섭. A Study about an Intelligent Character Game Based on Behavior Pattern of User by Using Genetic Algorithm. 2012; 7(6), 135-143.
이면섭. "A Study about an Intelligent Character Game Based on Behavior Pattern of User by Using Genetic Algorithm" Journal of Knowledge Information Technology and Systems 7, no.6 (2012) : 135-143.