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Design and Development of M-Learning Game-based Contents

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2013, 8(2), pp.25-32
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Published : April 30, 2013

Lee chan sub 1

1혜천대학교

Accredited

ABSTRACT

Recently, interest for smart phone is increasing more and more because of performance elevation of InformationTechnology and portable device. The smart phone added a computer function in the cellular phone. The smart phone issupplied enough, the research value is big from portable and use. This paper designed and developed usable M-Learninggame contents in Android smart phone. Contents is a word learning program that make it possible to study 4 countrieswords to game in smart phone environment and development was optimized by Android 2.3 (API Level 9), WVGA800. Developed App considered 350 images, 6480 learning effects through 1080 word, especially interest induction through timecontrol module, and investigated satisfaction through 30 experimenters and analyzed the result.

Citation status

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