@article{ART002459563},
author={Si-Ho Ryu and Sang-Youn Kim},
title={An Augmented Reality Board Game System using a Marker Shifter},
journal={Journal of Knowledge Information Technology and Systems},
issn={1975-7700},
year={2019},
volume={14},
number={2},
pages={119-125},
doi={10.34163/jkits.2019.14.2.002}
TY - JOUR
AU - Si-Ho Ryu
AU - Sang-Youn Kim
TI - An Augmented Reality Board Game System using a Marker Shifter
JO - Journal of Knowledge Information Technology and Systems
PY - 2019
VL - 14
IS - 2
PB - Korea Knowledge Information Technology Society
SP - 119
EP - 125
SN - 1975-7700
AB - Augmented reality technology is attracting much attention as a technology that can transmit additional virtual information to users in the real world. A common way to implement augmented reality is to use markers. However, in the case of existing marker-based augmented reality board games, user intervention is required to move the marker position. At this time, if the marker is hidden by the user’s intervention, the augmented reality system does not recognize the marker accurately, and it is not easy to express the augmented reality contents continuously. In this paper, we propose a marker-based augmented reality board game system using a marker shifter. The proposed system consists of a hardware system including a marker shifter and an augmented reality board game. The marker shifter and the augmented reality board game transmit and receive necessary data through wireless communication. In order to realize this, IoTMakers, which is an Internet of Things(IoT) platform for objects, was used and Vuforia SDK(Software Development Kit) was used to recognize a number of markers. The marker shifter consists of a XY plotter and an electromagnet for shifting the marker’s position. and uses two microcontrollers for distributed processing of the wireless communication and step motor control of the XY plotter. If a variety of augmented reality board game contents are developed for the proposed system, we expect that users would be able to experience more augmented reality.
KW - Internet of things;AR board game;Multi markers;Electromagnet;XY plotter
DO - 10.34163/jkits.2019.14.2.002
ER -
Si-Ho Ryu and Sang-Youn Kim. (2019). An Augmented Reality Board Game System using a Marker Shifter. Journal of Knowledge Information Technology and Systems, 14(2), 119-125.
Si-Ho Ryu and Sang-Youn Kim. 2019, "An Augmented Reality Board Game System using a Marker Shifter", Journal of Knowledge Information Technology and Systems, vol.14, no.2 pp.119-125. Available from: doi:10.34163/jkits.2019.14.2.002
Si-Ho Ryu, Sang-Youn Kim "An Augmented Reality Board Game System using a Marker Shifter" Journal of Knowledge Information Technology and Systems 14.2 pp.119-125 (2019) : 119.
Si-Ho Ryu, Sang-Youn Kim. An Augmented Reality Board Game System using a Marker Shifter. 2019; 14(2), 119-125. Available from: doi:10.34163/jkits.2019.14.2.002
Si-Ho Ryu and Sang-Youn Kim. "An Augmented Reality Board Game System using a Marker Shifter" Journal of Knowledge Information Technology and Systems 14, no.2 (2019) : 119-125.doi: 10.34163/jkits.2019.14.2.002
Si-Ho Ryu; Sang-Youn Kim. An Augmented Reality Board Game System using a Marker Shifter. Journal of Knowledge Information Technology and Systems, 14(2), 119-125. doi: 10.34163/jkits.2019.14.2.002
Si-Ho Ryu; Sang-Youn Kim. An Augmented Reality Board Game System using a Marker Shifter. Journal of Knowledge Information Technology and Systems. 2019; 14(2) 119-125. doi: 10.34163/jkits.2019.14.2.002
Si-Ho Ryu, Sang-Youn Kim. An Augmented Reality Board Game System using a Marker Shifter. 2019; 14(2), 119-125. Available from: doi:10.34163/jkits.2019.14.2.002
Si-Ho Ryu and Sang-Youn Kim. "An Augmented Reality Board Game System using a Marker Shifter" Journal of Knowledge Information Technology and Systems 14, no.2 (2019) : 119-125.doi: 10.34163/jkits.2019.14.2.002