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Analysis of Software Education Framework and Learning Elements

  • Journal of Knowledge Information Technology and Systems
  • Abbr : JKITS
  • 2020, 15(1), pp.67-75
  • DOI : 10.34163/jkits.2020.15.1.007
  • Publisher : Korea Knowledge Information Technology Society
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Received : November 27, 2019
  • Accepted : February 7, 2020
  • Published : February 29, 2020

Yeom Hee Gyun 1

1대전대학교 컴퓨터공학과

Accredited

ABSTRACT

Software is at the core of the technology driving the Fourth Industrial Revolution. In other words, the future is a software-driven society that is at the center of innovation, growth and value creation and determines the competitiveness of individual business countries. The automotive and consumer electronics sector is no longer a manufacturing sector, and software is becoming increasingly important in the arts, including film. To lead this SW-oriented society require educational innovation. Software personnel training was primarily carried out in the departments of IT-related universities, but it is necessary to systematically provide software training in primary and secondary schools. The core of the revised curriculum, announced by the Ministry of Education in 2015, is to strengthen this SW education. This paper analyzes the elementary and secondary education framework (revised curriculum) for leading software talent development in a software-oriented society in the hyper connected era. It presents a framework and ways to leverage future creative talent as a solution. It also suggests how to measure learning achievement to determine computing thinking. The framework is currently in the early stages of its introduction and operation, and further analysis of various application cases will require further development of models.

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