@article{ART002429796},
author={Kwon, Il Nam},
title={Applying of the gamification in youth activities},
journal={한국청소년활동연구},
issn={2635-9111},
year={2018},
volume={4},
number={1},
pages={43-60},
doi={10.36697/skya.2018.4.1.43}
TY - JOUR
AU - Kwon, Il Nam
TI - Applying of the gamification in youth activities
JO - 한국청소년활동연구
PY - 2018
VL - 4
IS - 1
PB - Korea Youth Activity Research Association
SP - 43
EP - 60
SN - 2635-9111
AB - Youth want fun and interest through youth activities. Gamification is a good opportunity to innovate and change youth activities in the future.
The youth activities with the elements of gaming are very helpful for the youth to find out the problems and to converge them. In this sense, we have tried to find a way to innovate youth activities through the case of gaming. In particular, youth leaders should find a way to incorporate innovative tools as an alternative to youth activities in the way of gay communication. In this sense, the application of the gamification in youth activities will be a means of transforming for youth.
Therefore, the youth leader should have an innovative thinking ability to apply gamification method in youth activities.
KW - gamification;youth activities;Game
DO - 10.36697/skya.2018.4.1.43
ER -
Kwon, Il Nam. (2018). Applying of the gamification in youth activities. 한국청소년활동연구, 4(1), 43-60.
Kwon, Il Nam. 2018, "Applying of the gamification in youth activities", 한국청소년활동연구, vol.4, no.1 pp.43-60. Available from: doi:10.36697/skya.2018.4.1.43
Kwon, Il Nam "Applying of the gamification in youth activities" 한국청소년활동연구 4.1 pp.43-60 (2018) : 43.
Kwon, Il Nam. Applying of the gamification in youth activities. 2018; 4(1), 43-60. Available from: doi:10.36697/skya.2018.4.1.43
Kwon, Il Nam. "Applying of the gamification in youth activities" 한국청소년활동연구 4, no.1 (2018) : 43-60.doi: 10.36697/skya.2018.4.1.43
Kwon, Il Nam. Applying of the gamification in youth activities. 한국청소년활동연구, 4(1), 43-60. doi: 10.36697/skya.2018.4.1.43
Kwon, Il Nam. Applying of the gamification in youth activities. 한국청소년활동연구. 2018; 4(1) 43-60. doi: 10.36697/skya.2018.4.1.43
Kwon, Il Nam. Applying of the gamification in youth activities. 2018; 4(1), 43-60. Available from: doi:10.36697/skya.2018.4.1.43
Kwon, Il Nam. "Applying of the gamification in youth activities" 한국청소년활동연구 4, no.1 (2018) : 43-60.doi: 10.36697/skya.2018.4.1.43