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Machine translator and/in a future network of video game translators

Sang-Bin Lee 1

1한국외국어대학교

Accredited

ABSTRACT

This study aims to explore two major facets of a future network of video game translators: (1) the roles that translation machines like MORT could play in a network of video game translators and (2) the relationship they could have with other network participants such as fan translators (video game players) and professional translators (localizers). MORT, or Monkeyhead’s OCR Real-time Translator, is a ‘translation machine’ using free online machine translation services such as Microsoft’s Bing and Naver’s Translator. This article consists of five sections. The second section introduces MORT, with emphasis on its usage and characteristics. The third section explores what implications MORT could have for the field of video game translation. The fourth section explains what roles translation machines could play in a translator network and what relationship they could have with other network participants. In particular, the translator network in which MORT participates as a key actor is explained in detail, drawing on Bruno Latour’s Actor Network Theory. Finally, the fifth section discusses major differences between the present network of game translators and a future one, and concludes with limitations and implications of the study.

Citation status

* References for papers published after 2022 are currently being built.