@article{ART002152938},
author={Sang-Bin Lee},
title={Machine translator and/in a future network of video game translators},
journal={The Journal of Translation Studies},
issn={1229-795X},
year={2016},
volume={17},
number={3},
pages={117-137},
doi={10.15749/jts.2016.17.3.005}
TY - JOUR
AU - Sang-Bin Lee
TI - Machine translator and/in a future network of video game translators
JO - The Journal of Translation Studies
PY - 2016
VL - 17
IS - 3
PB - The Korean Association for Translation Studies
SP - 117
EP - 137
SN - 1229-795X
AB - This study aims to explore two major facets of a future network of video game translators: (1) the roles that translation machines like MORT could play in a network of video game translators and (2) the relationship they could have with other network participants such as fan translators (video game players) and professional translators (localizers). MORT, or Monkeyhead’s OCR Real-time Translator, is a ‘translation machine’ using free online machine translation services such as Microsoft’s Bing and Naver’s Translator.
This article consists of five sections. The second section introduces MORT, with emphasis on its usage and characteristics. The third section explores what implications MORT could have for the field of video game translation. The fourth section explains what roles translation machines could play in a translator network and what relationship they could have with other network participants. In particular, the translator network in which MORT participates as a key actor is explained in detail, drawing on Bruno Latour’s Actor Network Theory. Finally, the fifth section discusses major differences between the present network of game translators and a future one, and concludes with limitations and implications of the study.
KW - video game translation;machine translation;Latour’s Actor Network Theory (ANT);localization;fan translation
DO - 10.15749/jts.2016.17.3.005
ER -
Sang-Bin Lee. (2016). Machine translator and/in a future network of video game translators. The Journal of Translation Studies, 17(3), 117-137.
Sang-Bin Lee. 2016, "Machine translator and/in a future network of video game translators", The Journal of Translation Studies, vol.17, no.3 pp.117-137. Available from: doi:10.15749/jts.2016.17.3.005
Sang-Bin Lee "Machine translator and/in a future network of video game translators" The Journal of Translation Studies 17.3 pp.117-137 (2016) : 117.
Sang-Bin Lee. Machine translator and/in a future network of video game translators. 2016; 17(3), 117-137. Available from: doi:10.15749/jts.2016.17.3.005
Sang-Bin Lee. "Machine translator and/in a future network of video game translators" The Journal of Translation Studies 17, no.3 (2016) : 117-137.doi: 10.15749/jts.2016.17.3.005
Sang-Bin Lee. Machine translator and/in a future network of video game translators. The Journal of Translation Studies, 17(3), 117-137. doi: 10.15749/jts.2016.17.3.005
Sang-Bin Lee. Machine translator and/in a future network of video game translators. The Journal of Translation Studies. 2016; 17(3) 117-137. doi: 10.15749/jts.2016.17.3.005
Sang-Bin Lee. Machine translator and/in a future network of video game translators. 2016; 17(3), 117-137. Available from: doi:10.15749/jts.2016.17.3.005
Sang-Bin Lee. "Machine translator and/in a future network of video game translators" The Journal of Translation Studies 17, no.3 (2016) : 117-137.doi: 10.15749/jts.2016.17.3.005